Esper Origins // Summon: Esper Maduin [FINAL FANTASY]
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Esper Origins // Summon: Esper Maduin [FINAL FANTASY]
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Set: | FINAL FANTASY |
Type: | Sorcery |
Rarity: | Rare |
Cost: | {1}{G} |
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
//
Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it's a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
//
Summon: Esper Maduin
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it's a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.
“I've chosen a name for her … Terra.”
Reverse Type: | Enchantment Creature — Saga Elemental |
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[I] Reveal the top card of your library. If it's a permanent card, put it into your hand.
[II] Add GG.
[III] Other creatures you control get +2/+2 and gain trample until end of turn.
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